An Annual Journal for Culture and Technology by the Foundation of the Hellenic World
IMEros
Issue 4 / 2004
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Contents

Stella Sylaiou, Petros Patias
Virtual Reconstructions in Archaeology and Some Issues for Consideration
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Theano Mousouri, Andromachi Gazi, Alexandra Nikiforidou
What can museums learn from their visitors?
The role of evaluation in the exhibition development process

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Athanasios Sideris, Maria Roussou, Athanasios Gaitatzis
The Virtual Reconstruction of the Hellenistic Asclepieion of Messene
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Abstracts

Stella Sylaiou, Petros Patias, Virtual Reconstructions in Archaeology and Some Issues for Consideration

In this article we will examine the current role of virtual reconstructions in archaeology. They provide a non-destructive means of exploring an archaeological model of an archaeological site, or a complex of monuments or even cultural objects. Not only their contribution to the archaeological research and in the understanding of the past from the wide public, but also some criticisms against them will be discussed. Furthermore, some ideas about the future work that can be undertaken will be presented.
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Theano Mousouri, Andromachi Gazi, Alexandra Nikiforidou What can museums learn from their visitors?
The role of evaluation in the exhibition development process

The aim of this paper is to report on the development of a recent mathematics exhibition designed so as to address the negative and narrow view of mathematics as well as to show how evaluation has assisted the exhibition development team to improve text and interactive exhibits and facilitate learning. This work has been undertaken as part of front-end and formative evaluation studies carried out for the design of an exhibition on the history of Greek mathematics developed for the Foundation of the Hellenic World in Athens and presented at the cultural centre Hellenic Cosmos.

Athanasios Sideris, Maria Roussou, Athanasios Gaitatzis, The Virtual Reconstruction of the Hellenistic Asclepieion of Messene

The process of the Virtual Reality (VR) reconstruction of the Hellenistic Asclepieion of Messene is preceded by the definition of the potential user-groups of the virtual environment, a thorough analysis of user needs and the development of specific interaction scenarios for each group. The reconstruction is created by FHW, as part of a EU funded programme. In our case we opted for an approach based on constructivist theories for education, which may be helpful to both experts and student users. A transposition of the monument in a VR environment, allows the user to proceed in multiple reconstructions according to varying hypotheses. The archaeologist and the architect may try profitable solutions on the VR model before deciding any intervention on the real monument. The student may be familiarized with the basic principles of classical architecture, the composition of the main orders, and other architecture-related issues, through an engaging game-like process.




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